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FOOK2 v1.1 Beta 2 Cumulative Hotfix and most recent files (9-02)
Old 05-29-2010, 11:51 PM   #1
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Settings FOOK2 v1.1 Beta 2 Cumulative Hotfix and most recent files (9-02)



Download the new Data File Update, even if you already downloaded the one provided with original Beta 2 launch. Load hotfix plugin(s) after all other FOOK plugins and overwrite older files with new in all cases.

Hotfix'd issues/improvements:
  • Colt Anaconda filepath fixed.
  • Prisoner outfit misspelling fixed.
  • Grayditch's Doctor Lesko shack is now a Public Place - once it's owned back by the Doctor, he wont threaten and shoot you for being in his house.
  • Vanilla errors: typo in Lug-Nuts dialogs and in Brandice Journal fixed.
  • Several tweaks to the Brass Knuckles, Spiked Knuckles and all unique variants (Love Tap, Junder's Valid Points, Steel Knuckles).
  • Fixed a building in Fairfax where you could see the ground under it.
  • Fixed you being given the wrong Winterized Combat Helmet at the beginning of Operation:Anchorage
  • Models: Many armors having their meatcaps fixed. Female Raider Metal Helmet mesh fixed among others.
  • Potential crash alleviated when exiting the OA sim
  • Item durability options finally fleshed out. Found in 3'rd FOSE Options menu. Code revised (7-11)
  • VendorRemoveStimpakPercent [GLOB:00071F0B] set to 0 so there should be more stims available for keeping followers in good health
  • Caravan Brahmin are cow-tipable
  • Hotkey binding consolidated: Hotkeys are now set up to use the same reset token which can easily be made to work with more hotkeys should the need arise
  • Now our hotkeys can't overlap each other and won't with any other mod using IsControl to check for hotkey conflicts that one key can't be bound to multiple purposes
  • In the event a default FOOK hotkey is already claimed, any given conflicting hotkey will be assigned value of -1 until it is bound by the user.
  • Expedited FOSE setting re-application post save load.
  • FOOK Basics: Shows a tutorial message once while in the Wasteland explaining the menu, access to it, and how DLC quests are forestalled in the event DIK is loaded.
  • DLC Spoilers: If a DLC hasn't started, a spoiler button is available right under its force-start option button.
  • FOSE Camera options: Left and right arrows will shift the 3'rd person camera perspective. Up and down arrows zoom the camera in/out incrementally. Some buttons added/removed (Refined/Vertigo bug squished: 7-16).
  • MP-47a Medic armor will wait 7 seconds before applying another Stimpak or Super-Stimpak.
  • Many menus have been consolidated for easier organization. From within the menu, nothing should appear differently but for the addition of some new "Exit Menu" buttons.
  • Strange teleporting to Test Labs (Vault87a) resolved.
  • Black and White/Color Tranquility Lane button fixed so it shows the opposite option
  • Dutchess Gambit enabled on the way back from PL, just in case its parent had somehow been disabled.
  • Grenade hotkey attack button will be automatically maintained to be whatever one's attack key is. Corresponding keybinding button removed.
  • Follower 7.62mm ammo duplication resolved? (7-11b)
  • Outcast elevator for OA's switch not rendering resolved
  • Duplicate Wernher signal from TP silenced.
  • 25mm HE round pressing in The Pitt renders the appropriate ammo.
  • Missing code plugged in to ensure, post save load, one's 'meds have weight' preferences are re-applied.
  • Female Talon "Ghost" Balaclava updated
  • Tools of the Trade messages fleshed out.
  • Errant PrintC removed from a vendor script which probably had broken the scripted vendor chain for non-FOSE users.
  • Potential crash alleviated when in a QA Testing Container and a message box pops up
  • Plasma critical crashes resolved by Hotfix Data (7-28) *hats off to BAN for the fix*
  • Final Fizz crit goo pile
  • FookWJSLaserSkeletonToken unlootable ash pile
  • Proactive Mr. Freeze prevention
  • Cyborg perk negated while on Mothership
  • MZ abduction will still happen in the event the player grabbed the blaster before loading Zeta
  • Missing streetlight in Super Duper Mart parking lot
  • Grenade hotkey UI indicator (DarN & Kai Hohiro)
  • Improved Fellout, Nightvision, and TL Color effects (Hattix)
  • A handful of missing weapon models and textures added to next hotfix Data pack
  • Smart Pip Glove: Ensures the Pip Glove is on or off when it should be. 'No Glove' option still works, but the pip glove is force equipped for certain apparel items as they otherwise look wrong.

More soonish...
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Last edited by JustinOther; Yesterday at 10:05 PM.
 
 

Old 06-03-2010, 03:46 PM   #2
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Updated 6-03
 
 

Old 06-03-2010, 08:43 PM   #3
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Updated links again, thanks to all who reported the wrong link
 
 

Old 07-03-2010, 10:51 AM   #4
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Last Updated (7-16)
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Last edited by JustinOther; 07-16-2010 at 07:44 AM.
 
 

Old 07-13-2010, 06:29 PM   #5
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updated the dowload page
 
 

Old 07-14-2010, 10:02 PM   #6
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Updated this page and the download page, especially added 1.1 esms to the download page.
 
 

Old 07-16-2010, 07:50 AM   #7
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7-16 Hotfix plugins are up and ready to rock
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